![]() Take Romeo and Juliet, the archetypal idiot lovers. And that single entity is almost certainly the most selfish creature in any room it enters. Cupid's arrows have a sort of grapple function though, connecting their targets by a bond so powerful that new couples often behave like a single entity. We don't always think of them in that way because the word 'selfish' tends to suggest a single person, absorbed within their own self. It avoids many of the potential pitfalls that games can spend their entire running time trying to climb back out of and, more importantly, it can focus on one of the essential traits of romantic entanglements. There's no possibility of smooching, even if things were to move in that direction.Īnd that's why Firewatch is such a wonderful setting for romance, comedic and otherwise. ![]() Added to that, the lead characters are miles apart. ![]() In Firewatch, there's a whole forest to fry so there's little danger of any romance taking centre stage. They're attracted to one another but there are bigger fish to fry so we're never forced to play gooseberry while they smooch and have lovers' tiffs on the screen. I was reminded of George and Nico, Broken Sword's danger magnets. There are non-specific but definite spoilers for Firewatch. This, I thought to myself, could be a tragedy-tinged comedic romance and I hadn't realised how much I wanted to play such a thing until I was playing it. There are bright, cheery moments, genuine laughs and a warmth that has nothing to do with any burning threat. When I first started playing Firewatch, I was delighted when the melancholy opening gave way to a lightness of touch. And there's very little that would fall into the rom-com category. There are exceptions, of course, but there are few great romances in gaming, doomed or otherwise. A relationship is the reward at the end of a quest chain or a gift-giving minigame of sorts, or it's the fulfillment of a character's potential and meaning. I kept thinking about poor Henry getting some serious rope burn.In games, romance is often an end-goal. He doesn't even attempt to look for them after the report of their disappearance.Īll that rope climbing and Henry never wore gloves. How the hell to two teens go missing and Henry never has to go look for them? I found this to be so bizarre that they go missing and Henry doesn't really react. How come I can't take the Pork Pond sign? There is a whole conversation about people stealing the sign including Delilah but I can't take it at the end? Bummer. Like the show Lost the game starts out strong with mysteries and exploration and then goes bust with a lame resolution that renders everything pointless. He didn't grow or change as a character at all. The whole game I never really had a connection to Ned, Ron, Dave, and Brain because I never interacted with them just found out things about them along the way and at the end the Ned/Brian thing gets resolved but nothing gets resolved for Henry. He came out to the woods to run away from his problems and maybe goes back to resolve them? Then again maybe not as he didn't really have anything to go back too. For my play through Henry had no arc as a character. The game started out strong but ended up being a huge letdown. Just finished the game myself and this is how I feel. ![]() ![]() I'm glad I bought it and hope the team go on to make more games like it but I really hope they learn from the mistakes of the narrative here. I feel like this could have been a legendary adventure game but instead it's just a disappointment. the government, aliens?! But no, it's the most boring answer you can think of and it doesn't even make practical sense. All the way through I was thinking, what could Delilah's anterior motives be, who could be watching me. I enjoyed the game but that was one of the most disappointing and poorly thought out endings I have ever seen. I just finished the game and are we seriously supposed to believe that some previous look out erected a large metal fence, installed telecommunications towers and created a dummy monitoring station filled with high tech equipment?!?!?!Īnd can someone clarify what exactly the rationale behind doing all that, rather than just locking the gate to the mine and doing a runner like he has had to anyway? ![]()
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